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D&D Tiefling Lore Explained

Discover the lore of Tieflings, the fiendish-blooded D&D race. Learn about their origins, why they're popular in games like Baldur's Gate 3, and how they play.
What is it?
A Tiefling is a popular playable race in the fantasy role-playing game Dungeons & Dragons (D&D). They are humanoids who bear the mark of an infernal ancestor, the result of a pact made with a devil or demon generations ago. This fiendish heritage manifests in physical traits such as horns, a prehensile tail, sharp teeth, and skin tones ranging from deep reds to purples and blues. While often charismatic and intelligent, Tieflings are frequently met with suspicion and prejudice in many D&D settings due to their demonic appearance and the evil legacy associated with their bloodline.
Why is it trending?
Tieflings have surged in popularity thanks to their prominent role in modern D&D culture and video games, most notably Baldur's Gate 3. The game features compelling Tiefling characters like Karlach and a major storyline involving Tiefling refugees, exposing a massive new audience to the race. Their 'tragic outsider' archetype, combined with visually striking and highly customizable designs, makes them a top choice for players who enjoy complex backstories and a unique aesthetic. The success of D&D-inspired media, like Critical Role, has further cemented their status as a fan-favorite race.
How does it affect people?
For players, Tieflings offer deep roleplaying opportunities, allowing them to explore themes of identity, prejudice, and redemption. Choosing to play a Tiefling often means navigating a world that distrusts them, forcing the character to define themselves by their actions rather than their ancestry. This creates powerful narratives about overcoming stereotypes and finding acceptance. The race's distinct look also inspires a massive amount of fan art and character creation, fostering a vibrant and creative community around D&D and related games. It allows players to engage with a classic 'found family' story arc within their adventuring party.